- Joined
- Mar 4, 2013
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I'm not going to use this, it is merely a thought I had for something I was doing long ago.
1. Equip something. Let's say it's a chain necklace that increases defense.
2. Gather points. Let's call them AP. Chain has AP threshold displayed in the equipment scene.
3. Meet AP threshold. Equip vanishes (maybe it merges with the character). However, all parameter bonuses conferred are permanent.
4. Equip another chain. Or something better. AP threshold on all subsequent equips is higher.
Or
1. Equip something. This equipment confers a skill on the actor. The actor loses the skill when this item is unequipped.
2. Gather points.
3. Meet AP threshold. Equipment vanishes, but actor learns associated skill permanently.
4. Equip another item, learn another skill. AP threshold on all subsequent equips is higher.
Thoughts?
1. Equip something. Let's say it's a chain necklace that increases defense.
2. Gather points. Let's call them AP. Chain has AP threshold displayed in the equipment scene.
3. Meet AP threshold. Equip vanishes (maybe it merges with the character). However, all parameter bonuses conferred are permanent.
4. Equip another chain. Or something better. AP threshold on all subsequent equips is higher.
Or
1. Equip something. This equipment confers a skill on the actor. The actor loses the skill when this item is unequipped.
2. Gather points.
3. Meet AP threshold. Equipment vanishes, but actor learns associated skill permanently.
4. Equip another item, learn another skill. AP threshold on all subsequent equips is higher.
Thoughts?

