Razelle

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Synopsis:
Two best friends discover a true horror left behind on Earth, from back when people still lived there. Determined to stop it, they head to Earth to put an end to something that must have persisted for at least two hundred years since humanity has been away.

However, the psychological strain was too great for the two, and they failed to complete the task they traveled to Earth in order to do. One of them lost his life, while another takes a young newborn with him through space, away from Earth, hoping that raising her may help take away some of the guilt they both felt. And, that the surviving friend still feels years later.

Seventeen years later, to be exact, the game begins, with Argon, and his new partner Floe, planning on going back to Earth. Floe wants to finally see and experience her homeworld, while Argon wants to finish what he started with his friend Nadir. Their current residence, Mars, has a government that restricts people's access to knowledge not pertaining to Mars itself. As far as the populace is concerned, the red planet is the final frontier, and places like Earth are just a conspiracy theory used to distract from more important matters. The two go into the heart of New Atlanta, in order to find a younger relative of Nadir, and with them, a way back into the old caverns where the mission must be resumed.

What's on an Earth that's centuries untouched by humanity, and what still lurks within, waiting to be rediscovered?

Features of "Concrease" include:
- Enemies that drop the very skills they used to try and defeat you, equippable to each character.
- No MP/TP/WhateverP. (Okay, there's still EXP)
- Each character has a unique one-time use ability that can turn the tides of combat.
- No traditional healing skills in battle, outside of increasing the REG stat, which regenerates health each turn.
- Sidescrolling RPG with stages.
- Enemies have variants with tweaked stats and skills.
- Bosses that aren't immune to status effects; the first boss is much harder without them as a means to showcase this.
- No random encounters, but no escape when you initiate them.


Screenshots:
Screen_01.png

Screen_03.png

Screen_02.png

Screen_04.png

Screen_08.png

Screen_05.png

Screen_06.png

Screen_07.png

Screen_09.png

Screen_11.png


Download:
The game can be downloaded from either of these sites:
rpgmaker.net
itch.io



I'll keep updating it each time a new part of a stage is finished, until the game itself is finished. There will be 7 stages comprised of 16 parts in all.

Current Progress: Stage 3-3 Done (7/16)
Next Up: Stage 4-1
 
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Razelle

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Updating to say that Stage 3-1 has now been released!

Also it wasn't game breaking, but I made a door in 2-2, and beyond when it becomes an area to face past bosses, easier to get into. Usually test things out with just the mouse, so I always clicked on the entrance, until today.

Please let me know what you think; I'll continue plugging away; this current stage in development has three parts instead of the usual two.
 

Razelle

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Another update coming your way, Stage 3-2 has now been released.
Things take a slightly darker tone as we find out where and why Argon had Rose beam them down on Earth this time.

Also fixed an issue where Guard Skills wouldn't be obtained after beating bosses in the replicator room.

And so I scale another notch up the finished game mountain.
 

Razelle

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The update that closes out Stage 3 has arrived! Stage 3-3 has just been released.

I'm looking forward to the next stage, as it'll be the first stage with any horror elements involved, and I do love me some horror elements.

These callouses on my hands on the rope of game make only remind me of progress.
 

alice_gristle

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Hey sweetie, I played yo demo a bit! As in, I just fooled around in Stage 1-1, tryin' to figure out what all the icons in battle meant. :kaoswt: Stuff looks hella cool tho! Argon and Floe's idle animation looks a bit overdone, but everybody looks so sweet, Floe is awesome. :biggrin::wub:wub I miss portraits tho. I'm a portrait lover like that. :kaoluv:

The side-scrolling style is sweet, but as I'm playin', I'm like, "I wanna move around more!" I know it's probably a tall order, but can we have jumping around, climbing on ladders, and doin' more than just walking left or right until there's a fight?

The mechanic where I get skills as I beat enemies is sweet! It's ton of fun equipping my dudes with all the things I get... altho, at the moment, I'm just like, "Well Imma just slap these on like random, they boost stats yo!" Is there a difference between, like, Icecap and Frost, they both just do plain ice damage? I wuz too impatient to pay attention to whether they have a power difference or not. :kaoswt: I'm also a big fan of not having MP! Spam all the elemental spells!
 

chiithecat

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Wow this looks awesome! Love your art and style!
 

Razelle

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@alice_gristle Hey! Thanks for trying out my game. For icons, did you mean the states or battle selection? If you hover over the enemy with your mouse, it shows the name of each state and what it does.

I too love portraits, but am not really the best at making them. As for the side scrolling, outside of scripted stuff, there's no jumping on command, and although ladders do actually show up eventually, I have yet to get to that point in the game yet. Nothing that can't be worked on in the future though!

As for the skills, the two you mentioned are in fact the same, other than the stat boost you get from equipping them. in Stage 1-2 you gain access to a third character who can also equip them for double the ice coverage. I had equipped a few of the same skill in the beginning of the game for slightly better stats against the boss, but there is a pretty big selection to start depending on what drops from those enemies. Also a big fan of no MP.

@chiithecat I did do some of the battlers in the game, but outside of edits, all the stage graphics you see are done by ansimuz, or Luis Zuno. Very cool dude, and very fun to talk to.
 

alice_gristle

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Oh ya, I forgot about usin' mouse... :kaoswt:
 

Razelle

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That's no problem; next update I'll make mention of it as a tutorial message while you're moving around. It's not really something a lot of RM games had a lot of chance to utilize over the years until MV, without external scripts.
 

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Power to the Game Make!
ok by this weekend I WILL finally need alpha testers for Backstage: murdered sleep because it's got enough content at this point I want to get it on Steam Early Access ASAP (2/22/2022 would be a cool release date if I can make it).

By all means volunteer here, sure, but where else should I be looking?
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Randomly trying to make some butcher shop tiles for MZ :3
Current menu of Shadows of the Earth: The Vrila'an Legend. Currently taking a break from combat related mechanics. Hope i get the actor busts done before the day ends :)
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