- Joined
- Apr 16, 2015
- Messages
- 122
- Reaction score
- 90
- First Language
- Entish
- Primarily Uses
- RMMZ

Synopsis:
Two best friends discover a true horror left behind on Earth, from back when people still lived there. Determined to stop it, they head to Earth to put an end to something that must have persisted for at least two hundred years since humanity has been away.
However, the psychological strain was too great for the two, and they failed to complete the task they traveled to Earth in order to do. One of them lost his life, while another takes a young newborn with him through space, away from Earth, hoping that raising her may help take away some of the guilt they both felt. And, that the surviving friend still feels years later.
Seventeen years later, to be exact, the game begins, with Argon, and his new partner Floe, planning on going back to Earth. Floe wants to finally see and experience her homeworld, while Argon wants to finish what he started with his friend Nadir. Their current residence, Mars, has a government that restricts people's access to knowledge not pertaining to Mars itself. As far as the populace is concerned, the red planet is the final frontier, and places like Earth are just a conspiracy theory used to distract from more important matters. The two go into the heart of New Atlanta, in order to find a younger relative of Nadir, and with them, a way back into the old caverns where the mission must be resumed.
What's on an Earth that's centuries untouched by humanity, and what still lurks within, waiting to be rediscovered?
Features of "Concrease" include:
- Enemies that drop the very skills they used to try and defeat you, equippable to each character.
- No MP/TP/WhateverP. (Okay, there's still EXP)
- Each character has a unique one-time use ability that can turn the tides of combat.
- No traditional healing skills in battle, outside of increasing the REG stat, which regenerates health each turn.
- Sidescrolling RPG with stages.
- Enemies have variants with tweaked stats and skills.
- Bosses that aren't immune to status effects; the first boss is much harder without them as a means to showcase this.
- No random encounters, but no escape when you initiate them.
Screenshots:










Download:
The game can be downloaded from either of these sites:
rpgmaker.net
itch.io
I'll keep updating it each time a new part of a stage is finished, until the game itself is finished. There will be 7 stages comprised of 16 parts in all.
Current Progress: Stage 3-3 Done (7/16)
Next Up: Stage 4-1
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