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- Oct 24, 2016
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So I wanted to have an event with two different triggers, one triggered by the action button and one by event touch.
As of now I have two events pages - one is triggered by event touch where the event enemy sprite inflicts damage on the player upon touching. The other event is the player "kills" -the event sprite disappears - upon the player hitting the action button against it.
Because I have these set up as two different event pages, one happens before the other rather than both happening at the same time - the player has to wait to be hit to hit the enemy back. I just wanted to know if there's any way to do this? I'm thinking of something like the combat in Crooked Man, where the monster attacks the player and the player could hit the monster before/after/during the attacks.
As of now I have two events pages - one is triggered by event touch where the event enemy sprite inflicts damage on the player upon touching. The other event is the player "kills" -the event sprite disappears - upon the player hitting the action button against it.
Because I have these set up as two different event pages, one happens before the other rather than both happening at the same time - the player has to wait to be hit to hit the enemy back. I just wanted to know if there's any way to do this? I'm thinking of something like the combat in Crooked Man, where the monster attacks the player and the player could hit the monster before/after/during the attacks.