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I'm not sure what I'm doing wrong. I have an event set up that will check if you have an item in your inventory, activate a self switch, and run a common event that will have a list of items. I was having issues with the common event, so I added a condition switch to let me know if switches are on (if Self Switch A = On, Show Text: "A"), but that was showing that they weren't turning on. I initially had the command to check for the book in the common event and moved it to map event, but it was still acting as if I didn't have the book, despite having the book. I thought maybe it was because it was hidden, but it reacted the same when I switched the item.

I moved it to a different map to see if I could figure out what's the issue. That's why the book carrier is a dog lol

(the only one that activates the switches is A, but it stops you from accessing the menu)

EDIT: Found the issue. I had nested the 2, 3, and 4 inside each 1, so that was why it wasn't calling anything but the first. This was also the issue I was having with the common event.

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