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Hello, I'm trying to experiment on making shared skills between actors and enemies with different conditional handouts.
For example I have an actor using a slash skill that simply uses the swing animation, this skill is also shared by enemies.
During this sequence inside common events I want to run a check that displays a weapon animation ONLY if actors are using it.
The reason being why I am not making copies of the skills separate for enemies or actors is so that I can condense as much I can in the database where alot of the combat sequences are done via common events.
If anyone here has a great knowledge of script calls that can check such things I'd love to know asap.
For example I have an actor using a slash skill that simply uses the swing animation, this skill is also shared by enemies.
During this sequence inside common events I want to run a check that displays a weapon animation ONLY if actors are using it.
The reason being why I am not making copies of the skills separate for enemies or actors is so that I can condense as much I can in the database where alot of the combat sequences are done via common events.
If anyone here has a great knowledge of script calls that can check such things I'd love to know asap.