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- Oct 21, 2018
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Hello,
I have a parallel process that runs a simple homemade clock (wait 60 frames, add 1 to the variable "minutes", that sort of thing). I'd like the clock to stop whenever the dialogue window is open (i.e. whenever you're talking to an NPC or buying something, etc.). Is there a way to have a condition that checks to see if the dialogue window is open or not?
Thanks!
I have a parallel process that runs a simple homemade clock (wait 60 frames, add 1 to the variable "minutes", that sort of thing). I'd like the clock to stop whenever the dialogue window is open (i.e. whenever you're talking to an NPC or buying something, etc.). Is there a way to have a condition that checks to see if the dialogue window is open or not?
Thanks!

