My main character has a default magic beam attack. Throughout the game this magic beam is upgraded with various elemental properties. The character casts a spell first that inflicts a condition on the user. Example " Fire's Blessing." While under the effects of Fire's Blessing the magic beam takes on the element of fire. But once Fire's Blessing wears off it returns to a normal elemental- less beam. I'm looking for a way to control the attack animation of the beam while under the effects of various elemental blessings. While under Fire's Blessing it would emit a fiery animation and then return to the default animation once the blessing wears off. Any help would be appreciated. Thanks.