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- Aug 10, 2012
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There are very few scripts out there that can manipulate attack animations on weapons.
Visually, it would make sense for a weapon that was enchanted with an element to have a different attack animation.
I'd like to see a script where the attack animation would change based on a script eval.
So for example, on a weapon notetag, we could put:
<atk ani eval: 13>
a.state?(2)
</atk ani eval>
Where 13 is the Animation ID that the weapon is being changed to, and 2 is the state that gives the actor the attack element.
The eval would give us the flexibility to base the attack animation off of multiple things like states, equips, who's in the party, and so on.
Visually, it would make sense for a weapon that was enchanted with an element to have a different attack animation.
I'd like to see a script where the attack animation would change based on a script eval.
So for example, on a weapon notetag, we could put:
<atk ani eval: 13>
a.state?(2)
</atk ani eval>
Where 13 is the Animation ID that the weapon is being changed to, and 2 is the state that gives the actor the attack element.
The eval would give us the flexibility to base the attack animation off of multiple things like states, equips, who's in the party, and so on.
