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- Oct 5, 2017
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- RMMV
Hello,
I'm fairly new to RPG Maker MV so please help me out with my probably stupid mistakes.
Right now I am making a scene where depending on the choice you make, there will be a bad end or not, during an autorun
cutscene( Map A).
After finishing the scene the player goes to another map and depending on the choice/switch the scenery will change (Map
.
First I attempted an autorun event where a different character shows up on Map B. Created and if/else branch on the switches but somehow it would ignore either of the switches. I tried different page methods and it didn't work so I gave up and decided to just transfer the player to a different map with a different cutscene.
I tried all different methods again but it still wouldn't work... this is the latest conditional branch I've made.

Eventhough granny No is NOT on, the player still goes to map Snow5vno. I'm not sure why?? The event where I show the choices are lengthy but here it is.

I've made granny yes for page switch triggers.

Here is the condition I've made which turns Granny No ON. When the player chooses a different choice Self Switch B turns on to show this route.
I'm not sure if the map change event is wrong, the event where the switch turns on it wrong, or maybe there is a glitch in the game maker? I've looked at the plugins that might misconfigure it but I only have ORange Overlay, Region restrictions, and Galvs Message Busts on which doesn't use the switches. Thank you!

I'm fairly new to RPG Maker MV so please help me out with my probably stupid mistakes.
Right now I am making a scene where depending on the choice you make, there will be a bad end or not, during an autorun
cutscene( Map A).
After finishing the scene the player goes to another map and depending on the choice/switch the scenery will change (Map
First I attempted an autorun event where a different character shows up on Map B. Created and if/else branch on the switches but somehow it would ignore either of the switches. I tried different page methods and it didn't work so I gave up and decided to just transfer the player to a different map with a different cutscene.
I tried all different methods again but it still wouldn't work... this is the latest conditional branch I've made.

Eventhough granny No is NOT on, the player still goes to map Snow5vno. I'm not sure why?? The event where I show the choices are lengthy but here it is.

I've made granny yes for page switch triggers.

Here is the condition I've made which turns Granny No ON. When the player chooses a different choice Self Switch B turns on to show this route.
I'm not sure if the map change event is wrong, the event where the switch turns on it wrong, or maybe there is a glitch in the game maker? I've looked at the plugins that might misconfigure it but I only have ORange Overlay, Region restrictions, and Galvs Message Busts on which doesn't use the switches. Thank you!



