Conditional Branch and Switches Not Working

Rirumato

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Hello,

I'm fairly new to RPG Maker MV so please help me out with my probably stupid mistakes.
Right now I am making a scene where depending on the choice you make, there will be a bad end or not, during an autorun
cutscene( Map A).
After finishing the scene the player goes to another map and depending on the choice/switch the scenery will change (Map B).

First I attempted an autorun event where a different character shows up on Map B. Created and if/else branch on the switches but somehow it would ignore either of the switches. I tried different page methods and it didn't work so I gave up and decided to just transfer the player to a different map with a different cutscene.

I tried all different methods again but it still wouldn't work... this is the latest conditional branch I've made.

upload_2019-8-10_3-4-21.png

Eventhough granny No is NOT on, the player still goes to map Snow5vno. I'm not sure why?? The event where I show the choices are lengthy but here it is.


upload_2019-8-10_3-6-5.png
I've made granny yes for page switch triggers.


upload_2019-8-10_3-7-7.png
Here is the condition I've made which turns Granny No ON. When the player chooses a different choice Self Switch B turns on to show this route.


I'm not sure if the map change event is wrong, the event where the switch turns on it wrong, or maybe there is a glitch in the game maker? I've looked at the plugins that might misconfigure it but I only have ORange Overlay, Region restrictions, and Galvs Message Busts on which doesn't use the switches. Thank you!upload_2019-8-10_3-4-21.png upload_2019-8-10_3-6-5.png upload_2019-8-10_3-4-21.png upload_2019-8-10_3-6-5.png upload_2019-8-10_3-7-7.png
 

xoferew

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Is there a page that runs when self switch A is on? And where does the character actually make a choice?
 

Hyouryuu-Na

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You never turned on self switch B I think... if I read all that right...
 

Rirumato

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Is there a page that runs when self switch A is on? And where does the character actually make a choice?
Ah switch A is just a blank
upload_2019-8-10_20-44-19.png
Heres when they make choice A

and then Choice B

This event itself is working ok, just idk if the switch is activating correctly. Maybe I'll try out variables for now
 

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