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Hello. Right now I'm trying to make a skill that is supposed to spam another skill until you run out of resources. I have done most of the skill, but I cannot figure out how to set a conditional branch for the skill to end, as the resources used are percentages of MHP (10% per skill used) and not base numbers. Here is what I've done so far in the common event.

-If: Character X has repeated skill (only one character has access to this skill, to make things simpler.)
-Blank
: Else
-Control Switches : Switch used to determine if character x has the repeated skill or not
-Change Skill: Character + Repeated Skill
-End

-Loop
- (Formula for determining the current % of HP using variables)

-If : Variable >= 10
- Force Action : Character X, Dark Bane, Last Target
: Else
- Text : None, Dim, Bottom
: Character X's rage has subsided!
-Break Loop
-End

: Repeat Above

-If: Switch used to determine if character x has the repeated skill or not is ON
-Change Skill: Character - Repeated Skill
-End

As you can see, this is quite complicated. However, outside of the formula has for finding a variable that represents the percentage of HP, I've done pretty much everything. Can anyone please help me with this issue? Thanks.

(P.S. If you're wondering, I did not mention either the name of the skill or the character who uses said skill, as it's a MASSIVE spoiler for my game. Just to let you know.)

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