Conditional Branch being bypassed

Carson H

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Forgive me if this doesn't make sense, I'm relatively new here and have a complex issue.

Currently I'm trying to make a timed event where after the timer goes off, an autorun section begins and the event tells the player how they did in the time given. However, I also want the player to be able to speak with the event during the timer. The issue is that if I set this as an autorun event, the player can't click where they're supposed to to finish the goal in time, but the time will still run out. On the other hand, if I make it "Action Button" to speak to the event, then the event won't finish the timer and proceed to the next segment until the player speaks to it. I have the autorun page begin with a conditional branch relying on the timer and a variable, but the timer is bypassed with the autorun... what do I do?
 

ashm

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Have you try parallel event to set in other new event ? Then make the timer stop using switch.
 

Carson H

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Sorry for the late reply. I was being stupid and ended up figuring it out. I set the timer to parallel in a different event and used a switch with a conditional branch instead of a timer with a conditional branch, so it's all good. I actually like this result better. Thanks for you help, though!
 

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