- Joined
- Aug 29, 2014
- Messages
- 350
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- Primarily Uses
So I have some events in my project that are only suppose to go off when you have a character in your party. However, it doesn't seem nearly picky enough. You get a lot of characters in this game, and you only get to use 4 at a time. The rest you can swap in at save points.
The problem is that it will trigger the event if the character has been acquired, but not in the immediate 4. Is there a way to make it so the Actor in Party conditional branch will only check the first 4 actors?
The problem is that it will trigger the event if the character has been acquired, but not in the immediate 4. Is there a way to make it so the Actor in Party conditional branch will only check the first 4 actors?

