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I have an event that runs at the start of every battle that switches between a "Command Phase" visual (chose actions) and a "Battle Phase" visual (actions are acted out). I want to skip the first part if the party was ambushed (as it would just go to the "Battle Phase" right off the bat.) I thought a good way to do this would be to use a conditional branch to check if the battle started as an ambush on the party.
Is this possible with script in a conditional branch?
Is this possible with script in a conditional branch?

