Conditional branch enemy state in Falcao Pearl ABS.

thefilthymex

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Hi all


I'm experiencing an issue when using Falcao Pearl ABS Liquid. I want to make a common event in which there's a conditional branch. Within that branch, if an enemy falls into a particular state, I want something to occur and if it doesn't then it branches, usually a pretty simple task when using the standard battle system.


The problem is, because I'm using the Pearl ABS system, there's no way I can have the conditional branch take place with the Pearl enemies. It only gives me the option for enemies in the normal battle scene (troops). Does anyone have any ideas as to how I could get around this?


Please let me know if I need to clarify and any help is GREATLY GREATLY appreciated. Thanks, Pat.
 

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