- Joined
- May 5, 2019
- Messages
- 35
- Reaction score
- 4
- First Language
- English
- Primarily Uses
- RMVXA
I have this common event running as a parallel process.
The common event is a very simple, three-step process:
Step 1: Define the variable "Joy" as the player's MP.
Step 2: If "Joy" is greater than 0, heal the player's MP by 1 every 120 frames; otherwise move on to Step 3.
Step 3: If "Joy" is equal to 0, damage the player's HP by 1 every 60 frames.
The conditional branch in Step 2 seemingly ignores the variable it is meant to check and heals the player's MP every 120 frames regardless of whether "Joy" is equal to 0. At absolutely no point in this common event does it say to keep healing MP even when "Joy" is equal to zero. This is the first and only common event I currently have in this project, and already it has become painstakingly inviting of my singular derision.
I am so infuriated with this, I am just about ready to explode in a fiery fit of rage and break everything around me. I need help!
The common event is a very simple, three-step process:
Step 1: Define the variable "Joy" as the player's MP.
Step 2: If "Joy" is greater than 0, heal the player's MP by 1 every 120 frames; otherwise move on to Step 3.
Step 3: If "Joy" is equal to 0, damage the player's HP by 1 every 60 frames.
The conditional branch in Step 2 seemingly ignores the variable it is meant to check and heals the player's MP every 120 frames regardless of whether "Joy" is equal to 0. At absolutely no point in this common event does it say to keep healing MP even when "Joy" is equal to zero. This is the first and only common event I currently have in this project, and already it has become painstakingly inviting of my singular derision.
I am so infuriated with this, I am just about ready to explode in a fiery fit of rage and break everything around me. I need help!




