Conditional Branch: How many Party Members?

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Black Noise

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As I'm working on my game, I basically want to implement dialogue that varies based on how many party members


are present.


For example, I want to rest at an inn and if my Party leader is alone, he'll say


"I wish to stay for the night."


But if he has at least one party member with him, he'll say


"We wish to stay for the night."


I just simply need to know the script code to put in the conditional branch.


Thanks.
 

Kes

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This appears to be a duplicate thread.


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