- Joined
- Jun 14, 2014
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- 106
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- RMMV
Howdy,
Is it possible to set that conditional branch in the common parallel event will only activate if specific key is pressed for a short time, but not if being holded? Because strange things happens if player holds the key. Normally this event should not repeat and would end after one cycle (i'm turning off the trigger switch at the end of the event). It works if player presses the button for a short time, but it seems that if player holds the button, the event repeats in strange manner.
Help!
Is it possible to set that conditional branch in the common parallel event will only activate if specific key is pressed for a short time, but not if being holded? Because strange things happens if player holds the key. Normally this event should not repeat and would end after one cycle (i'm turning off the trigger switch at the end of the event). It works if player presses the button for a short time, but it seems that if player holds the button, the event repeats in strange manner.
Help!
