Conditional Branch issue in Battle Eventing

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AdampoTheBean

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I am trying to create a timing event where a timer starts after turn 1 and when the timer hits 00:00 the boss goes into a rampage and

gains an extremely powerful ability.. however.. when I put the conditional branch to set the boss berserk when the timer hits 0 in the battle events (under troops tab in data) nothing happens.. and I know this because I also added a text that pops up as soon as the berserk switch is turned on...

Basic lay out is...

-Battle Starts-

turn one starts

text pops up saying the timer has started

timer switch is on and running

(This is working fine)

-Conditional Branch: If timer is at 00:00 or less ( tried it at 00:05 or less even and same problem )

Text pops up saying the boss has gone berserk

berserk switch is on.

( THIS WHOLE BRANCH DOES NOT WORK)

That is the issue...
 

Shaz

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The event page that turns on the timer should be set to Span: Battle.


The event page that checks the timer should be set to Span: Moment.


Are they?


If they aren't, and changing them doesn't work, please take screenshots of the relevant event pages and post them here so we can see exactly what you're doing (an actual screenshot usually includes a whole lot more than people think to mention when they're just describing the setup).
 

AdampoTheBean

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The event page that turns on the timer should be set to Span: Battle.

The event page that checks the timer should be set to Span: Moment.

Are they?

If they aren't, and changing them doesn't work, please take screenshots of the relevant event pages and post them here so we can see exactly what you're doing (an actual screenshot usually includes a whole lot more than people think to mention when they're just describing the setup).
Okay.. so I ran into an issue where the 1st event was set to battle.. the text would pop up... the timer would start but because the second event that held the conditional branch was set to moment... no battle UI or anything popped up until after the timer hit 0. In which the boss berserked and the text that pops up saying he has enraged kept looping. I fixed THIS issue by switching the first event to turn ( makes sense because it was turn one set as the trigger ) But the second event while set to moment doesn't work.. so the new breakdown is this..

-Battle Starts-

turn one starts

text pops up saying the timer has started

timer switch is on and running

(This is working fine)

-Timer starts ticking but the battle UI doesnt pop up at all ( Cant fight or anything not even the boss can attack )

-timer hits 0

-boss engrages

-Text saying the boss has engraged keeps looping.

( I've even tried the break loop command AND the exit event processing.. but neither work even together )
 

AdampoTheBean

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Forgot to mention.. where that stands Event one is set to Turn

and Two is Moment...

I tried event two with both Battle and Turn and it allows the UI after the first event..

BUT.. the whole second trigger ( which has the conditional branch ) doesn't work at all.

No text pops up or anything.
 

Shaz

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I really need to SEE your troop event pages, not have you describe them to me. Please take screenshots and post them here.


Also, please don't double post. If you need to add something and the last post is yours (and is less than 3 days old), just edit it and add the extra information. You can find a link to the forum rules at the bottom right of every page.
 

AdampoTheBean

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Here are my screenshots...

hope I did these correctly.

( Ignore event 3 )

It is just a text that pops up saying the boss is at 10% HP

Also... 10 seconds for the timer is just for testing purposes..

not that it is really relevant..

Capture001.PNG

Capture002.PNG
 
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Shaz

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On the second page, after displaying the message, turn off the timer, and turn off the switch (66) that conditions that page.
 

AdampoTheBean

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Okay so the event one and two work now but there is still a delay inbetween the two events where the battle UI does not show up. it just looks like Capture003

until event 2 kicks in then it carries on as it should and displays the message like it should as seen in Capture004

I also took shots of the events after I updated them.

Capture5&6

Capture003.PNG

Capture004.PNG

Capture005.PNG

Capture006.PNG
 

AdampoTheBean

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Ahh... I figured it out.. I needed to turn event two to "Turn"  - Works great now!

-Thanks for your assistance!!!
 

Shaz

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AdampoTheBean, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


If you say it works, I'll believe you. I don't see how it could though. Break Loop does nothing in that context, as it's not in a loop that you CAN break. It won't surprise me if this doesn't work quite as well as you think at the moment.


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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