- Joined
- Nov 11, 2013
- Messages
- 21
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I am trying to create a timing event where a timer starts after turn 1 and when the timer hits 00:00 the boss goes into a rampage and
gains an extremely powerful ability.. however.. when I put the conditional branch to set the boss berserk when the timer hits 0 in the battle events (under troops tab in data) nothing happens.. and I know this because I also added a text that pops up as soon as the berserk switch is turned on...
Basic lay out is...
-Battle Starts-
turn one starts
text pops up saying the timer has started
timer switch is on and running
(This is working fine)
-Conditional Branch: If timer is at 00:00 or less ( tried it at 00:05 or less even and same problem )
Text pops up saying the boss has gone berserk
berserk switch is on.
( THIS WHOLE BRANCH DOES NOT WORK)
That is the issue...
gains an extremely powerful ability.. however.. when I put the conditional branch to set the boss berserk when the timer hits 0 in the battle events (under troops tab in data) nothing happens.. and I know this because I also added a text that pops up as soon as the berserk switch is turned on...
Basic lay out is...
-Battle Starts-
turn one starts
text pops up saying the timer has started
timer switch is on and running
(This is working fine)
-Conditional Branch: If timer is at 00:00 or less ( tried it at 00:05 or less even and same problem )
Text pops up saying the boss has gone berserk
berserk switch is on.
( THIS WHOLE BRANCH DOES NOT WORK)
That is the issue...







