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I am trying to create a timing event where a timer starts after turn 1 and when the timer hits 00:00 the boss goes into a rampage and

gains an extremely powerful ability.. however.. when I put the conditional branch to set the boss berserk when the timer hits 0 in the battle events (under troops tab in data) nothing happens.. and I know this because I also added a text that pops up as soon as the berserk switch is turned on...

Basic lay out is...

-Battle Starts-

turn one starts

text pops up saying the timer has started

timer switch is on and running

(This is working fine)

-Conditional Branch: If timer is at 00:00 or less ( tried it at 00:05 or less even and same problem )

Text pops up saying the boss has gone berserk

berserk switch is on.

( THIS WHOLE BRANCH DOES NOT WORK)

That is the issue...

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
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