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- Mar 16, 2016
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Hello forums. So I have a bit of an issue - I want to set an idle animation for a character, and I can't get the scripting for it to work. I can't use Galv's idle animation plugin, because my walk cycle animation is seven frames long. So I've been trying to get it to work with a conditional branch in the event (Checking to see if the event's moving) but it keeps throwing errors at me, so I figured I'd just ask the forums and see what they have to say.
The script call I'm trying to use is game_map.events[event].moving? Here's a screenshot of the event text
(I just realized that the screenshot cuts it off but the event ID is 001.)
And the error I'm getting is this:
I realize the solution to this is probably stupidly obvious, but this is my first time messing with scripting and i just can't seem to figure it out.Thanks in advance for any replies.
The script call I'm trying to use is game_map.events[event].moving? Here's a screenshot of the event text

(I just realized that the screenshot cuts it off but the event ID is 001.)
And the error I'm getting is this:

I realize the solution to this is probably stupidly obvious, but this is my first time messing with scripting and i just can't seem to figure it out.Thanks in advance for any replies.
