- Joined
- Aug 8, 2013
- Messages
- 358
- Reaction score
- 14
- First Language
- English
- Primarily Uses
- RMVXA
I've been working with this program for over a week now, getting lots done, and working with conditional branches and switches constantly.
However, I can't seem to get this one to work right, and I don't know what I'm doing wrong.
I have a switch called "Cave2 Tile1," and an event (below characters, player touch) that turns that switch on.
Then, I have another event with a conditional branch set to have the event move when Cave2 Tile1 has been activated.
And yet, nothing. Doesn't move at all.
Other notable parts of the tile event is that I have the option Through checked, and a self-switch to erase the event when it has been activated once.
However, I can't seem to get this one to work right, and I don't know what I'm doing wrong.
I have a switch called "Cave2 Tile1," and an event (below characters, player touch) that turns that switch on.
Then, I have another event with a conditional branch set to have the event move when Cave2 Tile1 has been activated.
And yet, nothing. Doesn't move at all.
Other notable parts of the tile event is that I have the option Through checked, and a self-switch to erase the event when it has been activated once.

