- Joined
- Apr 25, 2017
- Messages
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- English
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- RMMV
Hi, I was wondering if it wouldn't be too hard to add a feature to the conditional branch to check and see if a particular event is on a particular tile or region before activating. This could be used to:
-Reset self switches when leaving and entering a map and an event is back in it's original location.
-If you set an event to move one tile away from the player upon pressing it, and "push" it to the correct tile (e.g. a button) an event occurs (e.g. a door could open)
-If an event (set to event-touch) is chasing the player, could be lured into a region that changes the outcome of the event.
-If a parallel running event (guy randomly walking) wanders onto a region (lava) the conditional branch could trigger a switch to the next event page or somewhere else (guy starts on fire and runs around, then dies. little girl in village changes dialogue about her father wandering into some lava and never coming home, etc...)
I'm sure there would be a few more applications to this feature as well. And I'm aware the second option (event >push button >door opening) could be done with an event colliding plugin, but what if you wanted four "buttons" pressed simultaneously? Pushing the events off the "buttons" would essentially turn them back off without ever having to deal with switches, and by making the "buttons" regions you could mix and match whatever four events go on whatever four "buttons" giving the player more freedom to be creative with potential puzzle solving.
Anyways, I was looking for a plugin with this feature for something much simpler than that last example, and was surprised to find almost nothing out there for conditional branches. I think it would be cool and I'd definitely use it if someone made it work.
-Reset self switches when leaving and entering a map and an event is back in it's original location.
-If you set an event to move one tile away from the player upon pressing it, and "push" it to the correct tile (e.g. a button) an event occurs (e.g. a door could open)
-If an event (set to event-touch) is chasing the player, could be lured into a region that changes the outcome of the event.
-If a parallel running event (guy randomly walking) wanders onto a region (lava) the conditional branch could trigger a switch to the next event page or somewhere else (guy starts on fire and runs around, then dies. little girl in village changes dialogue about her father wandering into some lava and never coming home, etc...)
I'm sure there would be a few more applications to this feature as well. And I'm aware the second option (event >push button >door opening) could be done with an event colliding plugin, but what if you wanted four "buttons" pressed simultaneously? Pushing the events off the "buttons" would essentially turn them back off without ever having to deal with switches, and by making the "buttons" regions you could mix and match whatever four events go on whatever four "buttons" giving the player more freedom to be creative with potential puzzle solving.
Anyways, I was looking for a plugin with this feature for something much simpler than that last example, and was surprised to find almost nothing out there for conditional branches. I think it would be cool and I'd definitely use it if someone made it work.

