mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
875
First Language
English
Primarily Uses
N/A
Conditional Branch+ v1.0 (VX Ace)
by mjshi- OK for use in all projects with credit
Get it here! (direct link)

MV version also available.
The MV version is 1 update ahead of this, but don't worry, I'll get to updating this as well.
Eventually.

In the past, if you wanted to see if the player has more than 10 potions in their inventory, you would have to open up a new event and do the following:
Control Variables > Variable 1 > Set > Game Data > Item "Potion" In Inventory > OK > OK > ENTER > Conditional Branch > Variable 1 is > Greater than or equal to > "10" > OK

How tedious! If only there was a simpler, more efficient way...
Well. Look no further. Lazy- er, efficient people, rejoice! For the future is now, and with Conditional Branch+, you can replace that lengthy process with one that looks like this:
Conditional Branch > Script > "Check.has_more(1, 10)" > OK

Features
- No longer do you need a bazillion nested conditional branches to check if the player has multiple items!
Check.has(list of item ids) does that for you.
- No more must you abuse the else branch to see if the player has either one item or another!
Check.has_any(list of item ids) does that for you.
- And the above apply for switches and variables as well, along with much, much more. A full list of functions can be found below:

# How to use:
# On a conditional branch, go to the fourth tab and select the "Script" option.
# Type in desired thing to check. See below...
#===============================================================================
# Asterisk (*) means multiple inputs are accepted.
#===============================================================================
# Combining Checks
# Use "&&", "||", and "()" to combine several checks in a conditional branch.
# && = this AND that are true
# || = this OR that are true
# () = order of operations, check innermost parentheses first
# ! = translates to NOT. EX. !Check.has(1) checks if player DOESN'T have it.
#
#-- EX: (Check.has(1) && Check.greater(1 , 0)) || Check.has(2)
#-- Checks if player has item 1 and variable 1 > 0, or player has item 2.
#===============================================================================
# Possible Checks
#-------------------------------------------------------------------------------
# Items
#-------------------------------------------------------------------------------
# Check.has(*items)
#-- EX: Check.has(1, 3, 4)
#-- checks if player has items 1, 3, and 4 in inventory.
#
# Check.has_more(*items, number)
#-- EX: Check.has_more(1, 2, 3, 4, 5)
#-- checks if player has at least five (includes 5) of items 1, 2, 3, 4.
#
# Check.has_less(*items, number)
#-- EX: Check.has_less(1, 2, 3, 4, 5)
#-- checks if player has at most five (includes 5) of items 1, 2, 3, 4.
#
# Check.has_any(*items)
#-- EX: Check.has_any(1, 3, 4)
#-- checks if player has either item 1, 3, or 4 in inventory.
#
# Check.each_more(*[item, number])
#-- EX: Check.each_more([1, 2], [2, 4])
#-- checks if there are at least 2 of item 1 and at least 4 of item 2.
#
# Check.each_less(*[item, number])
#-- EX: Check.each_less([1, 2], [2, 4])
#-- checks if there are at most 2 of item 1 and at most 4 of item 2.
#-------------------------------------------------------------------------------
# Variables
#-------------------------------------------------------------------------------
# Check.is_any(variable, *values)
#-- EX: Check.is_any(1, 3, 4, 5)
#-- checks if variable 1 is either 3, 4, or 5
#
# Check.greater(*variables, value)
#-- EX: Check.greater(1, 2, 3, 5)
#-- checks if variables 1, 2, and 3 are at least 5.
#
# Check.lesser(*variables, value)
#-- EX: Check.lesser(1, 2, 3, 5)
#-- checks if variables 1, 2, and 3 are at most 5.
#
# Check.in_range(*variables, start, stop)
#-- EX: Check.in_range(1, 3, 4, 5)
#-- checks if variable 1 AND 3 are between 4 and 5, including 4 and 5.
#
# Check.any_inrange(*variables, start, stop)
#-- EX: Check.any_inrange(1, 3, 4, 5)
#-- checks if variable 1 OR 3 are between 4 and 5, including 4 and 5.
#
# Check.each_is(*[variable, value])
#-- EX: Check.each_is([1, 3], [4, 5])
#-- checks if variable 1 is 3, and variable 4 is 5.
#
# Check.each_greater(*[variable, value])
#-- EX: Check.each_greater([1, 3], [4, 5])
#-- checks if variable 1 is at least 3 and variable 4 is at least 5.
#
# Check.each_lesser(*[variable, value])
#-- EX: Check.each_lesser([1, 3], [4, 5])
#-- checks if variable 1 is at most 3 and variable 4 is at most 5.
#
# Check.each_inrange(*[variable, start, stop])
#-- EX: Check.in_range([1, 3, 5], [3, 1, 4])
#-- checks if variable 1 is between 3 and 5, and variable 3 is between 1 and 4.
#-------------------------------------------------------------------------------
# Switches
#-------------------------------------------------------------------------------
# Check.all_true(*switches)
#-- EX: Check.true(1, 2, 3)
#-- checks if switches 1, 2, 3 are true
#
# Check.any_true(*switches)
#-- EX: Check.any_true(1, 2, 3)
#-- checks if either of switches 1, 2, 3 are true
#
# Check.all_false(*switches)
#-- EX: Check.false(1, 2, 3)
#-- checks if switches 1, 2, 3 are false
#
# Check.any_false(*switches)
#-- EX: Check.any_false(1, 2, 3)
#-- checks if either of switches 1, 2, 3 are false
#
# Check.each_switch(*[switch, on/off])
# If on, put 1. If off, put 0.
#==============================================================================

Installation
Paste this script anywhere above Main, it's not too picky about where it should be.

Credit
mjshi
 
Last edited:

LunarPanda

Warper
Member
Joined
Nov 5, 2016
Messages
1
Reaction score
0
First Language
English
Primarily Uses
Hi, thank you for this!  :cutesmile:


It seems like it'd be very useful, but I'm having a problem with it, and I don't know if it's me or if it's the script.  :unsure:


Whenever I use it, I put in the script call from the conditional branch window:


[IMG]http://imgh.us/Conditional_Branch.png[/IMG]


But then when I actually play test I get this error after activating the event:


[IMG]http://imgh.us/Error_31.png[/IMG]


Any help would be greatly appreciated! :3


EDIT BECAUSE I'M SOOOO STUPID!!!


I just figured out that I had to use quotes in the script call. X_X


I'm so sorry... :c You didn't use quotes in the example script calls that you put into the actual script so I didn't know. xD


Anyways, I'm sorry again, and thanks (once again)! /)w(\
 
Last edited by a moderator:

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
875
First Language
English
Primarily Uses
N/A
@LunarPanda


No... you shouldn't need quotes in the script call. That would be a bug-- it's not your problem, it's mine. Thank you for reporting it to me! Hang on, I'll see if I can't fix this.


edit: the fix is fairly simple, the bug appeared because this was developed simultaneously for MV and Ace.


It should be fixed now, check the pastebin link again (and make sure version is 1.01) or click this: http://pastebin.com/0yXdjtHJ
 
Last edited by a moderator:

Latest Threads

Latest Profile Posts

I was surprised to see a email from Safeway that my grocery have been delivered when they have not. The email was a noreply message. So enjoy the $88 of free food random person.
Well friends, I'm happy to announce that I've officially completed 1 plugin and am running compatability tests and writing the documentation for the second tomorrow morning!
Vegan post. Pic of a pig in a suit and tie like he is laying in a coffin but it's a sandwich. 'One meal soon forgotten, in exchange for a whole life." Really don't think rolling around in poop your whole life would be so valuable.
Guys, Tutorials is for posting tutorials you have written, not for asking for help. Use the Support forums for that please.
Trailer is almost done for the game i can't wait to show it to everyone

Forum statistics

Threads
129,862
Messages
1,205,780
Members
171,039
Latest member
unkindinfo
Top