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I could have sworn the method for making conditional dialouge, as in...

I have the character select an element.

Then, I have a NPC comment on that said selection displaying something like.

"Ho, ho! I see you like [ElementSelection]"

On top of this, I need that selection to be persistent, for later. This is all part of a sort of character creation process.

Player selects element, Element chosen is stored.

Player selects a "Body", Body chosen is swapped with current actor sprite, and then given said element as a trait for purposes of attack type, resistance, and weakness.

Then, that is all stored in a assigned "Player Character Actor" slot.

With my game, I currently have it planned as having up to a party of 20, and going on collectible party members, ranging up to 140 actors/battlers, not to include collectible/recruit able shop-keeps and support characters.

So, to re-cap.

My question is, how would I store my Element Selection, and then use that in dialogue, and later in giving the chosen actor the traits.

That first bit being the current portion I am having trouble with.

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