- Joined
- Jun 6, 2016
- Messages
- 9
- Reaction score
- 4
- First Language
- English
- Primarily Uses
- RMMV
Heyo, wanted to post a thank you! This is an absolute life-saver for me! I dropped it in, set it up like you said, and it worked like a charm!
var se = {};
se.name = 'Item3';
se.pan = 0;
se.pitch = 100;
se.volume = 90;
AudioManager.playSe(se);
It doesn't work for me, once I run the game the choices show the <<s[1]>> and <<v[1]>> strings.
I don't seem to have this issue myself, and I'm running a big load of plugins, are you placing Aloe's plugin BELOW Yanfly's?I have this same problem and I can confirm that it is because of the Yanfly Extended Messaging Pack 1 (YEP_X_ExtMesPack1). When I switch that plugin off, the problem goes away. Unfortunately, the extended messaging pack is quite valuable for my game.
fyi, thanks.
There's an extra comma after the || operator that's probably causing a syntax error, if you remove the comma it should work. I log all errors to the console which can be opened in playtest by pressing F8.<<,v[119] < 8 || ,v[119] >= 17>>
gp.hasItem($dataItems[ID])
<<,!gp.hasItem($dataItems[ID])>>
Galv's vnc is not compatible with this plugin. With this plugin, the text is pushed off the center in my project since this plugin code is invisible on gamerun, but it's treated as an additional text in dialogue menu. I add empty spaces to counter that, but it's a messy way to do it.Hey!
I seem to have a problem with this plugin when combined with Galv's Visual Novel Choices. If I put this plugin on top of his, your plugin doesn't seem to work, but if I put it below his, the pictures for his visual novel choices don't load and it cuts off the beginning and the end of my text.
Should I edit something in the plugins?