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I'm not sure if what I'm looking for can be accomplished with events, but I'm hoping it can.

Essentially, I'm trying to make a skill which is used on allies, where the effect is unique dependent on the actor casting it and the ally receiving it (or their classes, whichever is easier). The normal conditional branches don't have anything this specific and my only other idea is to somehow track the party actors as variables and then use those variables to have the skill call a common event which swaps out the skill based on the variables which are present, etc.

Any other ideas?

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