Conditional Stat Boosts?

RetroBoy

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How do I make a skill like this?





I have the physiology skills set as passive states.
 

Engr. Adiktuzmiko

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You can probably use Lunatic states to do this (not sure if all effects can be done though with just Lunatic states, especially those target type dependent accuracy and evasion)... 


So what you most probably need are:


Lunatic States


A script/plugin that allows custom hit and eva rates
 

RetroBoy

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I don't know how to use Lunatic States?
 

Engr. Adiktuzmiko

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It should have a bit of help in Yanfly's webpage or his threads, but you need to know a bit of JavaScript to use it since Lunatic mode of any Yanfly script is meant for use with codes.


Maybe you could settle with something simpler for now while ur still trying to grasp the engine, I've seen you've been asking quite a lot of these questions lately that in theory are not super hard but really needs a bit of understanding of how the engine works, especially on the script level  :)
 
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RetroBoy

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It should have a bit of help in Yanfly's webpage or his threads, but you need to know a bit of JavaScript to use it since Lunatic mode of any Yanfly script is meant for use with codes.


Maybe you could settle with something simpler for now while ur still trying to grasp the engine, I've seen you've been asking quite a lot of these questions lately that in theory are not super hard but really needs a bit of understanding of how the engine works, especially on the script level  :)


Yes, but I'd rather just have the answers for what I need or pay people to do it than halt progress. I have absolutely no interest in learning Javascript. I just want to make the game. I am happy to pay other people who do know Java Script to do the things I want, while I work on plot, NPC dialog, and the nightmarish job of balancing (math, which has taken me weeks to try to get right).


I know the stuff I am asking for can be done, I just need someone to explain to me how it can be done or do it for me. Its lazy, but I don't fancy learning a whole script language (which I will probably never use again after I finish this game).
 

Engr. Adiktuzmiko

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So it's more of a one-off project then, okay I understand :)  


Anyway this will need a mash up of existing plugins or someone would need to make a new one that handles everything.. 


Actually, have you tried hiring a script/plugin maker to help you with everything? Someone like a dedicated person working on the code part of your project. That might make your life easier. 
 

RetroBoy

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So far I've had a little luck with finding someone to handle the overworld map (I drew it, etc) and then found the titles I want and they are looking into it. I've also found someone to help me get the user interface I want for Character Creation (which is almost finished and super awesome). As for scripting and plugins, I've yet to find anyone even remotely interested in helping me. Let alone someone who I could hire.


That said, there is a guy building the battle system I want (but he is doing it for himself and I am just paying him when its done because I appreciate it).


If you know anyone willing to help, please get them to send me a Private Message. I once spent about a year and a half making a game in ACE and then I hit a scripting bug and the whole project was stuck and I couldn't find anyone to help. So I am trying to avoid that happening again. I've invested too much money into this to have it go belly up, especially since its just a hobby.


I really just want to see the game that I have imagined. :D
 

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