- Joined
- Jul 14, 2021
- Messages
- 19
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMZ
MalMZDualWield is a plugin that allows you to make offhanded weapons that have unique traits that only apply if they're wielded in the offhand, while also letting you make two-handed weapons that seal the offhanded dual wielding slot. It's a great plugin if you're trying to give people more freedom in how they equip their characters.
forums.rpgmakerweb.com
Visustella Battle Core makes it so that, while dual-wielding, you actually attack twice, and your weapon's traits and stats are applied for each attack, instead of both traits applying at once during one attack.
The conflict is that in order for MalMZ to work correctly, shields need to be registered as weapons in your database, and Visustella sees that you have two weapons equipped and makes you attack once with your sword, and once with your shield.
Now, I know how to get rid of the "two attacks" part of Battle Core, but my weapon's independent traits (elements in particular) are too important for me to do that, so I want to make it so that Visustella doesn't count certain weapons as weapons for the purposes of dual-wielding.
Hopefully I just missed something in the plugins' documentation, and that this is actually a really easy fix that I'm just missing out on.
Maliki's Dual Wield MVMZ ver 1.2
Maliki's Dual Wield MVMZ ver 1.2 Introduction: A release of my Dual Wield Plugin configured for MZ Features This plugin allows devs to set weapons as twohanded, disallowing players from equipping weapons to the Off-hand. Also allows for Main or off-hand only weapons. Enhances traits by...

Visustella Battle Core makes it so that, while dual-wielding, you actually attack twice, and your weapon's traits and stats are applied for each attack, instead of both traits applying at once during one attack.
The conflict is that in order for MalMZ to work correctly, shields need to be registered as weapons in your database, and Visustella sees that you have two weapons equipped and makes you attack once with your sword, and once with your shield.
Now, I know how to get rid of the "two attacks" part of Battle Core, but my weapon's independent traits (elements in particular) are too important for me to do that, so I want to make it so that Visustella doesn't count certain weapons as weapons for the purposes of dual-wielding.
Hopefully I just missed something in the plugins' documentation, and that this is actually a really easy fix that I'm just missing out on.