Conflicts thread?

Hahasea

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I did a search and didn't find much, but any chance there's a plugin conflicts thread? Perhaps it's something we could start on here: logging plugin conflicts and adding any fixes we find?

I have several so far:
Irina Performance Upgrade with Mog Dizzy Effect
Galv Character Animations with Mog Footsteps
Galv Character Animations with QMovement
Mog Weather Ex with Srd Camera Core
Galv Pixel Move with Galv Map Anim Effects
Galv Message Styles with Simultaneous Messages


Would be cool if there was a master google sheet or something to keep track of this stuff, and save everyone banging their heads on the wall checking conflicts when things aren't working!
 
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ct_bolt

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I did a search and didn't find much, but any chance there's a plugin conflicts thread? Perhaps it's something we could start on here: logging plugin conflicts and adding any fixes we find?

I have several so far:
Irina Performance Upgrade with Mog Dizzy Effect
Galv Character Animations with Mog Footsteps
Mog Weather Ex with Srd Camera Core
Galv Pixel Move with Galv Map Anim Effects
Galv Message Styles with Simultaneous Messages

Would be cool if there was a master google sheet or something to keep track of this stuff, and save everyone banging their heads on the wall checking conflicts when things aren't working!
Honestly a pretty good idea, though I google doc spreadsheet or something like that would probably be the best way to format it for organization.

I have a big one to add that's been an issue for me lately.
MOG_ChronoEngine with Altimit Pixel Movement
...doesn't seem to work right, unless maybe I've set something up wrong.
...anyone else have any issue with these two working together nicely?
 

pasunna

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Honestly a pretty good idea, though I google doc spreadsheet or something like that would probably be the best way to format it for organization.

I have a big one to add that's been an issue for me lately.
MOG_ChronoEngine with Altimit Pixel Movement
...doesn't seem to work right, unless maybe I've set something up wrong.
...anyone else have any issue with these two working together nicely?
chrono engine conflict with all pixel movement plugin
I try Q and some other
basically because all projectile and movement is restrict by tile base
he make a function and make some rule up on that including with passable or not
too be told
chrono engine is conflict with mostly every game play plugin...
if I find any conflict I start by disable chrono set frist...
 

ct_bolt

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chrono engine conflict with all pixel movement plugin
I try Q and some other
basically because all projectile and movement is restrict by tile base
he make a function and make some rule up on that including with passable or not
too be told
chrono engine is conflict with mostly every game play plugin...
if I find any conflict I start by disable chrono set frist...
Yeah true. Honestly any pixel movement I've tried, they all conflict.
Tried Galv's Pseudo Pixel Movement & Alpha ABS, QMovement, HalfMove, and probably a few others.

Anyone know of a patch or a way for any of the pixel movement plugins to work with ChronoEngine?
it's such a great plugin but I just really wish I had pixel movement
 
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pasunna

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Yeah true. Honestly any pixel movement I've tried, they all conflict.
Tried Galv's Pseudo Pixel Movement & Alpha ABS, QMovement, HalfMove, and probably a few others.

Anyone know of a patch or a way for any of the pixel movement plugins to work with ChronoEngine?
it's such a great plugin but I just really wish I had pixel movement
wait half move already get a path for it
I try it and it got problem for collision
I experiment further
I need to plus collision size of skill and bullet movement
but I still thinking if it worth to make it more complicate than it already is
 

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