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- Jun 8, 2017
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Hello!
I'm currently converting my game to .apk with Android Studio. To compress the size used, I delete some of the unused libraries (because checking "Exclude Unused Files" on Deployment deletes my "not default libraries") and I figured out the audio file takes lots of sizes, so I delete the .m4a files and leave the .ogg there.
So here's the problem. The converts was a success and the app works pretty well. But when the background music is played, it turns out requiring the .m4a files instead of the .ogg files. The same thing happens to the sound effect, too. But needs .ogg instead of .m4a files. (Not sure though, this is my old problem since I'm not too frequently working on andorid games)
PS: The Deployment gaves me 2 kind of audio files, .m4a and .ogg
I'm currently converting my game to .apk with Android Studio. To compress the size used, I delete some of the unused libraries (because checking "Exclude Unused Files" on Deployment deletes my "not default libraries") and I figured out the audio file takes lots of sizes, so I delete the .m4a files and leave the .ogg there.
So here's the problem. The converts was a success and the app works pretty well. But when the background music is played, it turns out requiring the .m4a files instead of the .ogg files. The same thing happens to the sound effect, too. But needs .ogg instead of .m4a files. (Not sure though, this is my old problem since I'm not too frequently working on andorid games)
PS: The Deployment gaves me 2 kind of audio files, .m4a and .ogg
