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- Mar 14, 2014
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Can someone explain to me how to figure out the correct wait time to use in the editor after playing a movie file? (if you're not sure what I mean, RPG Maker MV will still process your event while a movie is playing, the workaround is to use the 'wait' command to match the length of your movie file to prevent the event from continuing while it's playing)
I put in my intro cinematic which is just sightly over 1:05.
In the editor, the wait command window says each frame to wait is 1/60th of a second.
The standard for animation is 24 frames per second (which my file was rendered at). With enough trial and error I got a nearly accurate wait number (4000). But when I've tried to figure out the math myself I'm getting numbers that are way lower.
How do you convert your numbers so that you get the correct wait time? I'm not very good with numbers and this problem has been confusing me a bit.
I put in my intro cinematic which is just sightly over 1:05.
In the editor, the wait command window says each frame to wait is 1/60th of a second.
The standard for animation is 24 frames per second (which my file was rendered at). With enough trial and error I got a nearly accurate wait number (4000). But when I've tried to figure out the math myself I'm getting numbers that are way lower.
How do you convert your numbers so that you get the correct wait time? I'm not very good with numbers and this problem has been confusing me a bit.

