RMMV Confused on how to make multiple party members cutin appear with Irina Action Cutin Plugin

Dbombultra

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So I recently downloaded Irina's Cutin Plugin and Unison Attack Plugin. The Unison Attack plugin works perfectly and the Cutin works as well. However I cannot for the life of me figure out how to make the Unison Attacks Cutin include both characters. I should also mention that I'm still new to RPG Maker, got it recently and don't understand how script calls work entirely and would appreciate the assistance with that.
 

ATT_Turan

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There's a section in the documentation that gives you the code for Multiple Battlers Action Cutin.

No one else can give you the specific code you need because we don't have enough information about how your unison attack works. Is it with two specific actors?

The code shown there does have a description of what it means, so you should be able to try something. If it doesn't work, show us what you tried and describe how your skill works (preferably with screenshots of that also).

You'll need to use a notetag from Yanfly's Skill Core to actually execute that code (e.g. <Pre-Damage Eval>).
 

Dbombultra

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There's a section in the documentation that gives you the code for Multiple Battlers Action Cutin.

No one else can give you the specific code you need because we don't have enough information about how your unison attack works. Is it with two specific actors?

The code shown there does have a description of what it means, so you should be able to try something. If it doesn't work, show us what you tried and describe how your skill works (preferably with screenshots of that also).

You'll need to use a notetag from Yanfly's Skill Core to actually execute that code (e.g. <Pre-Damage Eval>).
So the Unison Attack works whenever 2 of any characters use the skills necessary to trigger it. Like if Actor 1 or 3 could use Fire and Actor 2 can use Cleave then it would trigger between the combination of (Actor 1 and 2) or (Actor 2 and 3). Here's a screenshot of the ability:1669788982944.png
1669789109666.png
I'm also confused on where exactly my code is supposed to go. That's one of the main issues too.
- Thank You
 

ATT_Turan

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I'm also confused on where exactly my code is supposed to go.
You'll need to use a notetag from Yanfly's Skill Core to actually execute that code (e.g. <Pre-Damage Eval>).

Since you're using Action Sequences, you could also use Eval commands in there to execute code. But we'll use a Pre-Damage Eval just for starting simplicity.

The instructions from Irinia on how to create a multiple battler cutin say:
Code:
var battlers = [];
battlers.push($gameActors.actor(1));
battlers.push($gameActors.actor(2));
battlers.push($gameActors.actor(3));
battlers.push($gameActors.actor(4));
var settings = $actionCutinSettings($dataSkills[10]);
var template = 'Horizontal';
$actionCutinTemplate(battlers, settings, template);

It then explains underneath what each of those lines means. Since the Unison Attack gives you ways to reference the attacking actors, which you're already using in both your damage formula and action sequence, you'd just plug those variables in instead.

Code:
<Pre-Damage Eval>
var battlers = [];
battlers.push($UnisonMember1);
battlers.push($UnisonMember2);
var settings = $actionCutinSettings($dataSkills[10]);
var template = 'Horizontal';
$actionCutinTemplate(battlers, settings, template);
</Pre-Damage Eval>

I have no idea what the ID of your skill is because you cropped your screenshot, but you would replace the skill ID 10 with whatever it is.
 

Dbombultra

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Since you're using Action Sequences, you could also use Eval commands in there to execute code. But we'll use a Pre-Damage Eval just for starting simplicity.

The instructions from Irinia on how to create a multiple battler cutin say:
Code:
var battlers = [];
battlers.push($gameActors.actor(1));
battlers.push($gameActors.actor(2));
battlers.push($gameActors.actor(3));
battlers.push($gameActors.actor(4));
var settings = $actionCutinSettings($dataSkills[10]);
var template = 'Horizontal';
$actionCutinTemplate(battlers, settings, template);

It then explains underneath what each of those lines means. Since the Unison Attack gives you ways to reference the attacking actors, which you're already using in both your damage formula and action sequence, you'd just plug those variables in instead.

Code:
<Pre-Damage Eval>
var battlers = [];
battlers.push($UnisonMember1);
battlers.push($UnisonMember2);
var settings = $actionCutinSettings($dataSkills[10]);
var template = 'Horizontal';
$actionCutinTemplate(battlers, settings, template);
</Pre-Damage Eval>

I have no idea what the ID of your skill is because you cropped your screenshot, but you would replace the skill ID 10 with whatever it is.
And this would go in the "Note" of Burning Cleave?
Edit: Ok, so now it's working in a sense. My two characters have their cutins, but it happens after the enemy gets damaged.
 
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ATT_Turan

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If you want it to happen at a different time, just read the documentation for the Skills Core and choose a different notetag based on when you want the cutin to appear.
 

Dbombultra

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And this would go in the "Note" of Burning Cleave?

If you want it to happen at a different time, just read the documentation for the Skills Core and choose a different notetag based on when you want the cutin to appear.
It works! Thank you so much for your help, I would've been stuck on this forever T_T!
 

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