Connect player to event.

Skurge

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Hello I'm seeking a plugin that could help me attach the player to a moving event and dismounting.

For example I have a hook and chain that moves to one side of a room to another over a drop, I want the player to grab the hook and move with it and when the chain reaches the other side the player lets go and continues on like normal.
If possible; could party members also tag along? If there is an event command that hides party members after gathering them I'm sure that will be just as effective.

I tried making it through a series of events but unfortunately it's very complicated for me so I am trying to find simpler ways of achieving this.
 

Aerosys

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Well, I did not fully understand what it should look or feel like, but I think such "minigames" can be done by Eventing. Especially with Variables and Coordinates you have really powerful tools. When you want an event to feel attached to the player, you can event something like this

Code:
Variable player x = player x-coordinate
Variable player y = player y-coordinate
Variable event x  = event x-coordinate
Variable event y  = event y-coordinate

IF player x > event x
  move: event right

IF player x < event x
  move: event left

...
If there is an event command that hides party members after gathering them I'm sure that will be just as effective
There should be an Event Command to show/hide Followers.
 

Andar

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or just have the hook event set a move route to the player, forcing the player to move along the hook.
 

Skurge

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There was a number of issues with the eventing conflicting with each other, I.E players moving further off hooks than normal. Entering rooms on opposite sides where making impossible trips back to previous areas, switches and variables weren't working perfectly but I managed to get it pretty much spot on now with Galv's spawning events again.

The only thing left to do is to change the graphic of the player to look like he is visually holding onto the hook and to have player party members gather with the players occupied area throughout the move route or to have them disappear for this specific moment which at the moment I can't seem to find an event command for.


 

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