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- Apr 17, 2020
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I'm unsure if this topic belongs here or in Game Mechanics, so I'll let mods move it to the proper place if so.
I'm sure that we all reached that point in game making that we wanna make something as visually and audibly fascinating for our players. I have, specially since I alternate between making the database and putting things on the project. That said, it has come to my attention that some of my intended players have motion sickness. Even then, I think this something that has to be addressed for potential players: things that could be turned on or off depending on this, or other factors, or merely the player having preferences.
I'm not asking for "How to implement this?", but "What can we implement?" Things like "Adjust animation speed" or "lower graphical effects" are responses I'm hoping to get.
Let's discuss!
I'm sure that we all reached that point in game making that we wanna make something as visually and audibly fascinating for our players. I have, specially since I alternate between making the database and putting things on the project. That said, it has come to my attention that some of my intended players have motion sickness. Even then, I think this something that has to be addressed for potential players: things that could be turned on or off depending on this, or other factors, or merely the player having preferences.
I'm not asking for "How to implement this?", but "What can we implement?" Things like "Adjust animation speed" or "lower graphical effects" are responses I'm hoping to get.
Let's discuss!