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- Mar 13, 2012
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Apologize for the wall of text just walking you through my thought process...
Recently I've made a serious attempt to try and play all of my backlog I've accumulated over the years. I initially thought of a pretty cool experiment. Play all the titles from that generation, not venturing out as to remain in that aesthetic so that way when I play games from a newer generation I feel the "upgrade" as intended. At first, it was very smooth. That is until I hit modern ports, not remakes. After some mental gymnastics, I concluded that I should play modern ports, as aside from graphics still adhere (for the most part) to the limitations of the times. A perfectly reasonable approach at the time, but led me into more murky waters...
The first blow came from Pier Solar, I actually have a Genesis copy, and works within the limitations of a Genesis but pushed it beyond the conventions of the era. So I decided to include it...
The second blow came from the Sega CD itself, despite technically "in the era" it overlapped quite a bit with PSX. A console that shares many of its games (Lunar Series) but the Lunar series was entirely developed on the SEGA CD. Lunar 1&2 though a port, is almost entirely a Sega CD game at its core. Plus, I didn't see anything that was out of bounds that the Sega CD couldn't do. With Pier Solar, they showed the Genesis could have been pushed much harder.
The Final Blow, I again ran into this issue which was starting to become a reoccurring theme, Albert Odyssey was entirely developed on the Sega CD, last-second the ported it to the Saturn with all of the limitations that implies. Again another Sega CD game at the core, that really should have stayed one.
There are literally thousands of examples, where does a Generation of graphics and games start, and ultimately end? What counts and what doesn't?
It seems to be, the common saying "good game at the time" is very subjective. We now know with the Genesis they didn't nearly push its limits so good game for its time reduces a bit knowing they could have gone so much further.
Recently I've made a serious attempt to try and play all of my backlog I've accumulated over the years. I initially thought of a pretty cool experiment. Play all the titles from that generation, not venturing out as to remain in that aesthetic so that way when I play games from a newer generation I feel the "upgrade" as intended. At first, it was very smooth. That is until I hit modern ports, not remakes. After some mental gymnastics, I concluded that I should play modern ports, as aside from graphics still adhere (for the most part) to the limitations of the times. A perfectly reasonable approach at the time, but led me into more murky waters...
The first blow came from Pier Solar, I actually have a Genesis copy, and works within the limitations of a Genesis but pushed it beyond the conventions of the era. So I decided to include it...
The second blow came from the Sega CD itself, despite technically "in the era" it overlapped quite a bit with PSX. A console that shares many of its games (Lunar Series) but the Lunar series was entirely developed on the SEGA CD. Lunar 1&2 though a port, is almost entirely a Sega CD game at its core. Plus, I didn't see anything that was out of bounds that the Sega CD couldn't do. With Pier Solar, they showed the Genesis could have been pushed much harder.
The Final Blow, I again ran into this issue which was starting to become a reoccurring theme, Albert Odyssey was entirely developed on the Sega CD, last-second the ported it to the Saturn with all of the limitations that implies. Again another Sega CD game at the core, that really should have stayed one.
There are literally thousands of examples, where does a Generation of graphics and games start, and ultimately end? What counts and what doesn't?
It seems to be, the common saying "good game at the time" is very subjective. We now know with the Genesis they didn't nearly push its limits so good game for its time reduces a bit knowing they could have gone so much further.
