- Joined
- May 26, 2016
- Messages
- 66
- Reaction score
- 15
- First Language
- English
- Primarily Uses
So as i have it in my game, there are 8 different elements and then the "physical" element for basic attacks and what not as well as a physical version of each element and a ranged physical version of each element resulting in 26 different attack types.
for example
Fire, physical fire, ranged physical fire
water, physical water, ranged physical water
ect.
Now, as you might imagine, that's a bit much to work with.
so was wondering does rpg maker MV automatically assign melee and ranged values to physical attacks based on the weapon used to attack or am i stuck using this system?
Reason i'm asking this is because i'm planning on having a few annoying foes that are "out of reach" of standard melee physical attacks so that the player will have to rely on ranged and magic attacks to win the day.
for example
Fire, physical fire, ranged physical fire
water, physical water, ranged physical water
ect.
Now, as you might imagine, that's a bit much to work with.
so was wondering does rpg maker MV automatically assign melee and ranged values to physical attacks based on the weapon used to attack or am i stuck using this system?
Reason i'm asking this is because i'm planning on having a few annoying foes that are "out of reach" of standard melee physical attacks so that the player will have to rely on ranged and magic attacks to win the day.

