- Joined
- Jun 25, 2013
- Messages
- 94
- Reaction score
- 16
- First Language
- English
First off I want to thank everyone here on these boards for creating a community that helps others!
So I am working on a project that utilizes party manager plugins to create a multiplayer game. I have the party system squared away and I was looking to find a way to have the game have randomness for where key items are.
My concept is that the world map has events that transfer the player to static maps, each map has a different colored key on it and the players have to collect all the keys. The problem is how do I have these randomized so that each game is different? I'd like to have about 30 dungeons and there are 6 keys, the same color key can be obtained by each player from the same dungeon.
So for an example the map has 3 different ruins that the 1st player can see, if he goes into one and finds the red key, then another player has to go to the same ruin to get their red key as well. This sounds simple but then how do I tell all of the other ruins that the red key ruin has been set up and to not make another ruin be the red key ruin?
Hopefully this isn't too confusing and someone has a good idea how I can do this.
Thanks!
So I am working on a project that utilizes party manager plugins to create a multiplayer game. I have the party system squared away and I was looking to find a way to have the game have randomness for where key items are.
My concept is that the world map has events that transfer the player to static maps, each map has a different colored key on it and the players have to collect all the keys. The problem is how do I have these randomized so that each game is different? I'd like to have about 30 dungeons and there are 6 keys, the same color key can be obtained by each player from the same dungeon.
So for an example the map has 3 different ruins that the 1st player can see, if he goes into one and finds the red key, then another player has to go to the same ruin to get their red key as well. This sounds simple but then how do I tell all of the other ruins that the red key ruin has been set up and to not make another ruin be the red key ruin?
Hopefully this isn't too confusing and someone has a good idea how I can do this.
Thanks!