-CONTEST OVER- Help us come up with a new tagline!

Wavelength

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"Build your dreams."
 

rainmaru

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"Today, unity is in MV."

-It rhymes.

-Can be used if you guys are feeling bold enough to poke at the competitor (i.e. Unity)

-The "unity" part represents MV's capability of cross-platform release--minus console, based on the information we've given so far. Something Unity also does, possibly at several times the price. I do hope MV will come at a somewhat similar price to VXAce...
 

Dungeonmind

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"Share your game with the world" :)
 

chaucer

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RPG Maker MV:
"The next level in easy JRPG Creaton."
or
"The ultimate easy to use tool for JRPG Creaton."
 

Denn

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RPG Maker MV:

"Maybe make a game or something?"
 

Guardcraft Games

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“Simple enough for anyone, powerful enough for anything, a modern engine for a modern developer.”
 
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sparkster691

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"Discover your imagination, develop a reality."

Ah here's another one =)

"A mirror for your imagination, on-the-go or at home."
 
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Traverse

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Something slightly more avant-garde:

"Make it Simple. Make it Big. Make-Believe: Made Viable."
 

MakoTorii

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RPG Maker MV: "Dashing to new heights. Unchaining imagination."

Opted to go for an "RPG-like" use of words while playing with the themes of "new features", "portability", and "ease of usability".
 
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NeithR

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"Make your RPG and play it everywhere!"
 

That Odd One

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"Fits in your hands, and your pocket. Make games on the go."
 
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Sophitia

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"More vivid, more varied, more vast; MV"
 
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estriole

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RPG Maker MV

"Easiest to use Game Creator. Enter the mobile Gaming market and earn some money. The limit is your dedication"

(not imagination btw... since if you only imagine it without making it... it will never finished LOL)
 

Banquo

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"Unlimited and Infinite, whereever you go."

"The Power of Creation - For your boundless Imagination."

"RPG Maker MV - Mobilize your Dreams!"
 

Razelle

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RPG Maker MV: "Because You're Worth It"
 

Sennie

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Use Your Imagination To Create And Release Your Own Games - RPG Maker MV.

Matthew.
 

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It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?
Does anyone find this hard to read?

Enjoying my weekend at home to stay Covid free. How is everyone else doing?
If you enjoy speed mapping for RPG Maker MV check out my YouTube Channel. My latest video includes custom made tiles which makes a simple map look dynamic!

Check out my short game Hikari's World! : Chapter I, on itch.io/games.

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