Hi all,
just want to check if it is possible to have continous battle movement, meaning like even if hero1 is attacking halfway, when it reaches hero2's turn i can attack at the same time. instead of waiting 1 attack animation to end.
not sure if you guys know what i mean.
Thanks
This will violate 2 of the
most fundamental Scene_Battle based battle system foundations:
1. Only 1 battler can execute actions at a time
2. Only 1 action can be executed at a time
Meaning that even if someone managed to solve your request, those plugins will normally be
incompatible with most Scene_Battle based battle system plugins, especially those relating to action executions and their flows.
Right now I can think of 2 general directions to solve your request
ignoring compatibility issues:
1. Shoehorn the ABS mechanics into Scene_Battle, meaning each action execution subject, executing action and action target will be associated with an interpreter, just like how events are handled in maps
- In this case,
I'll suggest you to straight out request an ABS plugin instead, unless you really want an ABS without space management.
2. Use
multithreading with each thread handling the action execution subject/executing action/action targets triple(so they'll have to access shared resources in a coordinated manner)
- In this case, you'll need to find a ready and willing RMMV coding prodigy mastering multithreading with coordinated shared resource accessings(otherwise
deadlocks,
race conditions,
heisenbugs, etc, will likely come into play), to offer an extremely expensive commission needing an exceptionally long time to accomplish.