Continous Poison state

Rukomura

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I was trying to recreate a particular poison state inspired by Final Fantasy IV DS/The After Years:










What it does is to inflict your normal Poison state, but instead of decreasing an actor's HP each turn, it decreases it continously by some digits (in my case, 1 every 10 frames).


I tried recreating this effect by putting a common parallel event in the skill, which checks whether an actor is under the state and manually decrease the actor's HP, but it halts the whole battle until the actor is dead.


I think I could recreate it with Yanfly's Buffs&StatesCore plugin, though I'm bit dumb with Javascript and don't know how to set it properly... (I tried, but it doesn't work)


Anyone can help me perhaps? (I accept even alternatives with events, not necessarily plugins)
 
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