- Joined
- Feb 22, 2015
- Messages
- 1,034
- Reaction score
- 185
- First Language
- Meowish
- Primarily Uses
Made for a request here.
[IMG]http://s28.postimg.org/q8ibuz9fx/pressentertostart.png[/IMG]
Features:
This script overwrite the title to "continue only". Upon pressing confirm button, it directly start a game when there's no save file, or open the load screen when save file is detected.
How to Use:
[1] Paste this script below Material and above Main.
[2] Change the "PRESS ENTER" text to any text you like in the settings area of the script.
Compatibility:
This script heavily overwrite the title scene and title window.
So if you have other scripts that overwrite title, there's a chance of conflict.
Try put this script below that script when that happens.
Terms of Use:
Free for both Commercial and Non-commercial games.
Script:
For those who wish to be able to start a new game in the load scene,
please add the script below as an add on:
http://forums.rpgmakerweb.com/index.php?/topic/52452-start-new-game-from-load-scene/
[IMG]http://s28.postimg.org/q8ibuz9fx/pressentertostart.png[/IMG]
Features:
This script overwrite the title to "continue only". Upon pressing confirm button, it directly start a game when there's no save file, or open the load screen when save file is detected.
How to Use:
[1] Paste this script below Material and above Main.
[2] Change the "PRESS ENTER" text to any text you like in the settings area of the script.
Compatibility:
This script heavily overwrite the title scene and title window.
So if you have other scripts that overwrite title, there's a chance of conflict.
Try put this script below that script when that happens.
Terms of Use:
Free for both Commercial and Non-commercial games.
Script:
#==============================================================================# ■ Meow Face Title Overwrite#------------------------------------------------------------------------------# Change the title to continue only#==============================================================================# How to Use:# [1] Put this script below Meow Face Tile Hue Script#==============================================================================module MEOWSTART # Do Not Remove!#==============================================================================# Settings Area#============================================================================== START_TEXT = "Press ENTER" #change this to any Text you like#==============================================================================# End of Settings Area# Edit anything past this line at your own risk!#==============================================================================endclass Window_TitleCommand < Window_Command def initialize super(0, 0) update_placement self.openness = 0 @cursor_fix = true @cursor_all = true open end def alignment return 1 end def line_height return 1 end def window_width return Graphics.width end def make_command_list add_command("", :continue) endendclass Scene_Title < Scene_Base def create_command_window @command_window = Window_TitleCommand.new @command_window.opacity = 0 @meowpos = (Graphics.height / 4) * 3 @command_window.y = @meowpos @command_window.set_handler
continue, method
command_continue)) draw_continue end def create_foreground @foreground_sprite = Sprite.new @foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height) @foreground_sprite.z = 100 draw_game_title if $data_system.opt_draw_title end def draw_continue @continue_sprite = Sprite.new @continue_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height) @continue_sprite.z = 100 @continue_sprite.bitmap.font.size = 32 rect = Rect.new(0, @meowpos-108, Graphics.width, Graphics.height / 2) @continue_sprite.bitmap.draw_text(rect, MEOWSTART::START_TEXT, 1) end def dispose_foreground @foreground_sprite.bitmap.dispose @foreground_sprite.dispose @continue_sprite.bitmap.dispose @continue_sprite.dispose end def command_continue if DataManager.save_file_exists? close_command_window SceneManager.call(Scene_Load) else DataManager.setup_new_game close_command_window fadeout_all $game_map.autoplay SceneManager.goto(Scene_Map) end endend
For those who wish to be able to start a new game in the load scene,
please add the script below as an add on:
http://forums.rpgmakerweb.com/index.php?/topic/52452-start-new-game-from-load-scene/
Last edited by a moderator: