- Joined
- Apr 13, 2013
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- RMMV
I'm trying to make the same BGM goes from one battle scene to another.
The problem is, in order to switch for some events and a new battle scene to occur, I'm forced to go to the scene map which stop or restart the Battle BGM if l put the same song in the events.
Is there any line l could disable in rpg scripts that would resolve this?
The problem is, in order to switch for some events and a new battle scene to occur, I'm forced to go to the scene map which stop or restart the Battle BGM if l put the same song in the events.
Is there any line l could disable in rpg scripts that would resolve this?


