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Hi Guys,


So I am personally doing a continuous style mapping, so each area is explored rather then fast travel to dungeons etc. you have to walk (or unlock other means to get there).


to get an idea of the question i want to ask:


I have a design of how my map goes, but for my first areas, it goes from an


open forest area > village > mine > a large forest (a lot larger more indepth such as waterfalls, ruins etc.) which goes up a cliffy/mountainside area >another village > to a cove 


I was going to put another forest after the cove which leads to the first main city and a swamp.


The question


with this style of mapping if you keep going into forests would you get sick of seeing a forest environment and expect a vast change in environment consistently: or if the different forest areas are mapped in a unique way so you could tell them apart by just looking at the maps, it wouldn't take away from the game and your own experience of the game?


You see I dont want people to think "oh great another forest (sarcasm!)" but "WOO another area to explore"!

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