Continuum Empower Plus

continuumg

Veteran
Veteran
Joined
Oct 27, 2016
Messages
68
Reaction score
44
First Language
English
Primarily Uses
Free for use in any project; give credit to continuumg in commercial projects.


This plugin allows you to create skills that may be 'empowered' using simple notetags.


When one of these skills is selected in battle, the player may enhance it in various ways by spending more mana.





Use of this plugin requires knowledge of damage formulae.


Continuum Empower Plus
 

tevak

Kara Zor-El of Earth-23
Veteran
Joined
Jun 26, 2012
Messages
28
Reaction score
11
First Language
English
Primarily Uses
N/A
Hi, this seems to have an incompatibility with Yanfly's skill core where it will display the skill's proper cost in the Base Cost window but the new cost & new cost display only takes the database cost into account. 
 

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
537
Reaction score
49
First Language
Italian
Primarily Uses
Hi, this seems to have an incompatibility with Yanfly's skill core where it will display the skill's proper cost in the Base Cost window but the new cost & new cost display only takes the database cost into account. 


Yes, I did not notice me too !!! Hopefully the author of the plugin revise this thing !!!


I would also like to know where I can change the commands name: "BASE COST", "DURATION" and "POWER" !!!
 

continuumg

Veteran
Veteran
Joined
Oct 27, 2016
Messages
68
Reaction score
44
First Language
English
Primarily Uses
I see where the problem is coming from. I'll look into fixing compatibility later. I'll also add some options for some command names and various other UI bits. The Duration, Power, etc. is however, already modifiable. Simply use whichever terms you'd like when setting up the notetags.
 

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
537
Reaction score
49
First Language
Italian
Primarily Uses
I see where the problem is coming from. I'll look into fixing compatibility later. I'll also add some options for some command names and various other UI bits. The Duration, Power, etc. is however, already modifiable. Simply use whichever terms you'd like when setting up the notetags.


Ok, I'll wait for your upcoming changes and updates !!! ;)


Thanks for the explanation on the terms !!!  :guffaw:
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top