Continuum Snippets

continuumg

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This is a collection of simple plugins, mostly that I have done at the request of others.

Continuum AI Eval
- Allows you to substitute normal AI conditions with JavaScript Evals
- Uses notetags
- Example:
- <AI Eval: 1>
- a.hp < 50
- </AI Eval>

Elemental Evasion
- Allows battlers to evade attacks based on the elements of those attacks
- Simply place notetags in Actors, Enemies, States, Weapons, Armor, Classes
- Examples: <fire_evade:100> <ice_evade:-10> <water_evade:4>
- Attacks with multiple elements use average evasion of all non-zero evasion scores
- evasion score simply added to either mev or eva, depending on whether the attack is magical or physical

Set All Self Switches
- Allows you to enable/disable all self switches of a given key (A, B, C, or D)
- Used with a simple plugin command
- Example: setallselfswitches a false, SetAllSelfSwitches B true, SETALLSELFSWITCHES C false

Items Restricted by Class
- Causes item scene to be treated like skill scene (select a user first)
- Allows items to be restricted to use by certain classes (Disabled outside battle, Hidden in battle)
- Uses simple notetage in the item page
- Example: <class:1> <class:1,2,3,4>

Move to Mouse
- Causes the player to follow your mouse
- Plug & Play

Compact Battles
- The Item and Skill Windows in battle are relocated to match the other command windows
- Plug & Play

Continuum Utilities
- Adds the ability to alter the duration of states in formulae
- Example: a.addStateD(7,a.mat), b.addStateDx(8,a.mat/b.mdf)
- Adds the ability to alter number of repeats based on a stat with notetags
- Example: <stat_repeat:level> <stat_x_repeat:luk>
- Adds ability to alter normal attack states chance in formulae
- Example: this.addAttackStatePow(b,a.atk/b.def)

Continuum Skill Empower
- Allows the player to increase the power of their skills by spending more mana
- Simple to set up, just change a few plugin parameters
- Keyboard input plugin recommended (I use DK Full Input)
- Lots of versatility when used in conjunction with Continuum Utilities

Continuum Face Mouse
- Causes the player to always face the mouse cursor
- Plug & Play

Continuum Proximity Shake
- Causes the screen to shake as the player approaches certain events
- Uses event comments
- Example: <shake_radius:6>
- Can optionally have shake power and/or speed scale with distance
 
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Indsh

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Item Restricted Class looks very helpfull!


edit: works perfect amazing!
 
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continuumg

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Update - Added Utilities and Skill Empower :)


- Fixed a bug in move-to-mouse
 
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continuumg

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Update - Added Continuum AI Eval :)
 

Harken_W

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Thank you for Compact Battles! Just what I was after :)
 

continuumg

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Added Proximity shake and reformatted original post for new forum layout :)
 

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