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I want to change the back image of a custom scene depending on the value of the variable. I made the input part here..

JavaScript:
/*
* @param CardBattle BackImages
* @desc set backimage depending on variable
* @type struct<backImage>
* @default {"images":"[]","vnBackImages":"0"}
* @parent dataType
*/

//=============================================================================
/*~struct~backImage:
* @param images
* @desc set image per variable value
* @type file[]
* @default []
* @require 1
* @dir img/pictures
* @parent otherType
*
* @param vnBackImages
* @desc set variable ID control
* @type variable
* @default 0
* @parent database
*/

but when i apply it on the part where the createBackground is.. nothing happens.. here's the code.

JavaScript:
Spriteset_CardBattle.prototype.createBackground = function() {
        this._backgroundSprite = new Sprite();
        var abc  = TMPlugin.Card.SBI.cardbattle;
        var index = abc.vnBackImages ? $gameVariables.value(abc.vnBackImages) - 1 : 0;
        var bgiName = index >= 0 ? abc.images[index] : null;
        this._backgroundSprite.bitmap = bgiName ?
            ImageManager.loadPicture(bgiName) : ImageManager.loadPicture('cardbattle');
        this._baseSprite.addChild(this._backgroundSprite);

    };

I think it is because i don't know how to properly call the parameters? i used a hashkey (i think)

JavaScript:
    TMPlugin.Card.SBI = {
        cardbattle : {images:[],vnBackImages:0},
    };

Thank you.

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