/*
* @param CardBattle BackImages
* @desc set backimage depending on variable
* @type struct<backImage>
* @default {"images":"[]","vnBackImages":"0"}
* @parent dataType
*/
//=============================================================================
/*~struct~backImage:
* @param images
* @desc set image per variable value
* @type file[]
* @default []
* @require 1
* @dir img/pictures
* @parent otherType
*
* @param vnBackImages
* @desc set variable ID control
* @type variable
* @default 0
* @parent database
*/
Spriteset_CardBattle.prototype.createBackground = function() {
this._backgroundSprite = new Sprite();
var abc = TMPlugin.Card.SBI.cardbattle;
var index = abc.vnBackImages ? $gameVariables.value(abc.vnBackImages) - 1 : 0;
var bgiName = index >= 0 ? abc.images[index] : null;
this._backgroundSprite.bitmap = bgiName ?
ImageManager.loadPicture(bgiName) : ImageManager.loadPicture('cardbattle');
this._baseSprite.addChild(this._backgroundSprite);
};
TMPlugin.Card.SBI = {
cardbattle : {images:[],vnBackImages:0},
};