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Hi, I'm wondering if there's a way to control "Database > Classes > 'Class name' > MHP/MMP/ATK/DEF/MAT/MDF/AGI/LUK > Generate Curve" with scripts?I want to be able to control them a little bit better and also exceed the 9.999/999 limits and make it so that you gain the stats properly each level.For example:I have 2 classes that should start with 10.000 hp and should have 100.000 max hp and all the 999 stats should be 9.999 as a maximum and another class in my project that shall start with 100.000 hp and should have 999.999 max hp and all the 999 stats should be 99.999 as a maximum.So please, could you do a whole script that works like:
or make it so that I can set those in the class note
Code:
#-------------------------------------------------------Class [1]Min exp: ["num"]Max exp: ["num"]Min hp: ["num"]Max hp: ["num"]Min mana: ["num"]Max mana: ["num"]Min atk: ["num"]Max atk: ["num"]Min def: ["num"]Max def: ["num"]Min mat: ["num"]Max mat: ["num"]Min mdf: ["num"]Max mdf: ["num"]Min agi: ["num"]Max agi: ["num"]Min luk: ["num"]Max luk: ["num"]#-------------------------------------------------------Class [2]Min exp: ["num"]Max exp: ["num"]Min hp: ["num"]Max hp: ["num"]Min mana: ["num"]Max mana: ["num"]Min atk: ["num"]Max atk: ["num"]Min def: ["num"]Max def: ["num"]Min mat: ["num"]Max mat: ["num"]Min mdf: ["num"]Max mdf: ["num"]Min agi: ["num"]Max agi: ["num"]Min luk: ["num"]Max luk: ["num"]#-------------------------------------------------------and so on
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