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- Jul 28, 2012
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Hey guys I'm looking at implementing a system in my current project that would put some more emphases on equipment selection. Eg having armour that changes certain variables when equiped.
I have an idea for a character warmth mechanic that would apply states to the character depending on how warm or cold they are.
I currently have variables set up for the warmth of maps which change dependent of time of day and location (it is always very cold at night in my game.)
To make this work I'm trying to find a way of forcing the player into making a choice between keeping the character warm, or having the highest stat armour.
Has anyone had any success with anything similar? and how did you go about it?
I'm sure there is probably a very simple script to do with this, but I haven't stumbled across one yet.
Thanks.
I have an idea for a character warmth mechanic that would apply states to the character depending on how warm or cold they are.
I currently have variables set up for the warmth of maps which change dependent of time of day and location (it is always very cold at night in my game.)
To make this work I'm trying to find a way of forcing the player into making a choice between keeping the character warm, or having the highest stat armour.
Has anyone had any success with anything similar? and how did you go about it?
I'm sure there is probably a very simple script to do with this, but I haven't stumbled across one yet.
Thanks.


