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Synopsis

A decade removed from a turbulent childhood, Morgan struggles with the unrelenting boredom and monotony of day to day life.  Trapped in a boring job with no real reason to move forward, Morgan begins to remember the dreams that caused all of his problems back then, and wonders why they would return now.  Those dreams were always so real and magical.  But these new dreams were different.  Painful and Frightening.  Morgan couldn't have known that these dreams were more than just wild imagination.  They were a calling to a new life that was just about to begin...

Project Information



Goals for August 2015:

-Incorporation of the Commissioned World Map when it becomes available.

As always, taking input from anyone who play-tests the Demo and making necessary changes.

The Convergence Project has shifted to it's natural beginning.  A visual novel using RPG Maker VX Ace is in production called "Convergence - The Prologue", as I try to tell the story from it's actual starting point.  Sadly, the first two books do not allow for a great deal of RPG greatness, which is why I started in Volume 3.  I hope that I can produce a visual novel as well as this game demo has come to be.  Wish me luck!   :rock-left:



The World



The Convergence is the end result of a tragic disaster caused by a Scholar named Malleus.

There are varied species on the planet, but are generally broken down into four major groups.

The Machine:  Malleus and his creation have tapped into a seemingly endless supply of non-sentient, drone like life forces that it transmutes into the Convergence as humanoid "shells".  There are also many sentient creatures that are either controlled by, or have sworn their lives to, The Machine.

The Olem Matriarchy:  The Olem are good with the energies that flow around them, and are naturally better at "magical" skills.  Olem females are telepathic with each other, and can read the thoughts of Olem males.  This difference put their women in power for generations.  Their society was actually quite a marvelous achievement during it's peak.

The Terran Outsiders:  A secondary tragedy caused several hundred "Terrans" to be ripped from their lives and pulled into this conflict.  They play many pivotal roles in the war, as momst Terrans have a capacity for ruthless violence that is beyond most others.  They are generally the most feared combatants in The Convergence, and have joined all sides of the conflict.

The Ellian Tribes:  The Ellian people are bigger and physically stronger than The Olem, and are fiercely devout to each other and their "sacred lands".  They had a war with The Olem people over mutual "birthrights" immediately after the merger.  They are also outstanding fighters, but only engage The Machine when they are forced to.



Characters



Main Character:  Morgan

By written story, Morgan is a Male Swordmaster.  Thanks to game mechanics, Morgan can be either Male or Female, and either a Swordmaster, Magus, or Tactician, and also renamed to the player's liking.  Each of Morgan's core classes has a unique role with the various other characters planned for the game.  Those that appear in this demo are...

Alden_Bust.pngAlden          Ryeka_Bust.pngRyeka          Jenna_Bust.pngJenna

Joshua_Bust.pngJoshua          Mike_Bust.pngMike          Jon_Bust.pngJon



Gameplay



Genre:  RPG   I have tried to stay true to what made the SNES and Sega Genesis era JRPG's so enjoyable.

Combat:  Turn Based.  Class Based Skills.  Healing Items in combat restricted to class specific abilities.  Non-Combat healing items are percentage based, retaining usefulness through the entire game.  (Note:  No in-combat healing items exist in the Demo.  No character yet exists that can use them.)  Monsters are built to scale, but are meant to become a challenge over distance, as they were in classic RPG's.

Stamina:  Standard MP has been replaced by Stamina.  Every fighter regenerates Stamina each turn.  This effect grows as you level up and gain skills, but skill costs are also calculated to this effect.

Weapons and Arms:  Every Character has a unique weapon that will level up with them over time.  Weapons can not be removed.  Some armor can also "level up", but most basic models can not.  Accessories included runestones, rings, and some character-specific accessories that can't be removed.  Gear can also teach characters skills via skill points as well.

Money:  Gold is replaced by "Energy" that the player simply absorbs.  That energy is then used by vendors to "create" the items they know how to make.  There are also barter systems in place for a series of "essences" and "broken armors" that, as of the current demo, do not yet have any function.



Screenshots











Demo - V0.100 Released 7-24-15!



No RTP Link -  https://www.dropbox.com/s/yd5dvjfhc17ljry/Convergence%20Demo%20V0.100%20-%20No%20RTP.exe?dl=0

With RTP Link  -  https://www.dropbox.com/s/2eo3lsvmdd26dzi/Convergence%20Demo%20V0.100%20-%20With%20RTP.exe?dl=0



Credits



IndieLogo.pngPVGames.pngDarrenCurtis.jpgScythuzBanner.png



Contact Information
E-Mail:  optimum45@yahoo.com

Facebook: https://www.facebook.com/josh.schmidt.752

I look forward to your feedback.  Thank you for your time!

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