Hi, I decided to rewrite my thread - so here we go: I want to convert the sideview system, into front view. My game has only 1 actor. I have found out how to move his position. I want to use charsets as actor & enemy sprites, I do this with victor's battler graphic set up. I even found the line in his script that defines where the character moves if taking a step forward, running, etc. So I got this, but there are more Problems: 1. How can I change it so, Actors on default look 'up' and not left? 2. How can I chang eit so, Enemies on default look 'down' and not right? 3. When enemies take action in battle, they move right - where can I change it so they just move down towards my actor - who is positioned in the bottom middle of the screen, just above the UI. Please help me ;__; I have given my battle screen a lot of thought on how I can create the most amount of variation in enemies. There are literally tons of charsets for all different kinds of monsters, probably about 50% more than actually drawn enemies AND when using a charset, I don't have to get an extra on-map-character for the enemy, because its all in one. I was about to use Sideview, but ALL boss sprites are front view. I didn't think it was that hard, I remember in VX Ace Victor had a script for such kind of front view system and it was really easy to setup ~ has nobody ever needed something like this in MV ? I couldn't find anything on the internet, seems everybody is fine with using sideview... :/ I don't like sideview. Link to Victors Plugin: https://victorenginescripts.wordpress.com/rpg-maker-mv/battler-graphic-setup/ bye!